Advertisement
Advertisement
Advertisement
Advertisement
FIFA is a blank and frigid digital representation of football. It strips the sport of what makes it so interesting, reducing a complex web of psychological interplay to its most primal mechanical inputs. But what if things were different? What if, in the same way our real-life psychological make-up can impact our physical performances, a player character's psychological attributes could affect their physical traits? Imagine if, as well as all the regular attributes pertaining to agility and endurance, character creation systems included attributes linked to temperament.For example, a temperament stat could affect a player character's surrounding stats after a goal is conceded or a decision goes against their team. The player character's performance could improve as they try and get back into the match, or they could sulk and become slower, weaker. This happens all the time in sports. Players step up or give up.On VICE Sports: When Will Soccer Finally Embrace Psychology?